ELENDLARA TIRISIEL "ORMELLONA" MELIAMNE CR 1

XP 400

Femelle elf druid (treesinger) (world walker) 2

NG Medium humanoid (elf)

Init +3; Senses low-light vision, Perception +10

DEFENSE

AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)

hp 15 (2d8+2)
Fort +3, Ref +3, Will +6, +2 vs. enchantment spells and effects

OFFENSE
Speed 30 ft., Woodland Stride
Ranged darkwood composite longbow (+1 str) +5  (1d8+1/x3)
Ranged alchemist's fire (flask) +4  (1d6-1)
Ranged holy water (flask) +4  (2d4-1)
Ranged acid (flask) +4  (1d6-1)
Melee club +2  (1d6+1)
Ranged club (thrown) +4  (1d6)

Space 5 ft.; Reach 5 ft.

Special Attacks spontaneous casting

Druid Spells Prepared (CL 2nd, concentration +5):

1st—aspect of the falcon APG, thunderstomp ACG, whispering lore ARG

0 (at will)—create water, guidance, light, stabilize

STATISTICS
Str 13, Dex 16, Con 10, Int 12, Wis 16, Cha 10
Base Atk +1; CMB +2; CMD 15

Feats Summon Plant Ally

Skills Handle Animal +5 , Knowledge (Geography) +5 , Knowledge (Nature) +9 , Perception +10 , Survival +11 , Swim +5

Languages Common, Druidic, Elven, Sylvan

SQ elven immunities, green empathy, keen senses, nature sense, orisons, plant bond, plant companion, weapon familiarity, woodcraft, woodland stride

Combat Gear elven trail rations, antitoxin (vial), antiplague (vial), alchemist's fire (flask), holy water (flask), acid (flask); Other Gear hide shirt (darkleaf cloth), darkwood composite longbow (+1 str), alchemist's fire (flask), holy water (flask), acid (flask), club, wand of faerie fire, outfit (explorer's), spell component pouch, holly and mistletoe, belt pouch, backpack, masterwork, blanket, pot (iron), mess kit, flint and steel, soap, scroll case, rope (silk/50 ft.), healer's kit, wrist sheath, spring loaded, wrist sheath, spring loaded, durable arrow (9), arrow (whistling), silver bracelet

SPECIAL ABILITIES

Current Prestige Points (2x) The character has 2 current prestige points.

Elven Immunities (Ex) Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Eyes of the Wild (Green Faith) Having spent much time immersed in the wilderness, you're now attuned to its ways. You gain a +2 trait bonus on Perception checks in natural settings.

Fame (6x) The character has accumulated 6 Fame. Maximum Item Cost: 3000 gp

Green Empathy (Ex) A treesinger can improve the attitude of a plant creature. This ability functions just like a Diplomacy check made to improve the attitude of a person. The treesinger rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result. The typical wild plant creature has a starting attitude of indifferent. To use green empathy, the treesinger and the plant creature must be within 30 feet of one another under normal conditions. Generally, influencing a plant creature in this way takes 1 minute but, as with influencing people, it might take more or less time. A treesinger can also use this ability to influence an animal, but she takes a -4 penalty on the check.

Keen Senses (Ex) Elves receive a +2 bonus on Perception skill checks.

Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Nature Sense (Ex) You gain a +2 bonus on Knowledge (Nature) and Survival skill checks.

No Racial Subtype You have chosen no racial subtype.

Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.

Plant Bond (Ex) A treesinger forms a mystic bond with plant life.

Plant Companion (Ex) The treesinger forms a close bond with a plant companion. This plant is a loyal companion that accompanies the treesinger on her adventures. Except for the companion being a creature of the plant type, drawn from the list of plant companions, this ability otherwise works like the standard druid's animal companion ability.

Free purchase up to 750 gp Free purchase up to 750 gp (2 PP)

Hunting Lodge Hunting Lodge (2 PP): You are a master hunter and have been recognized as such by being invited to join an elite hunting lodge. As a member, you may take part in special hunts for rare and exotic prey each year, both on restricted hunting grounds and in the wild. You can use Survival to make Day Job rolls.

Spontaneous Casting You can channel stored spell energy into summoning spells that you haven't prepares ahead of time. You can "lose" any prepared spell in order to cast any Summon Nature's Ally spell of the same spell level or lower

Weapon Familiarity (Ex) Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.

Woodcraft (Ex) Elves know the deep secrets of the wild like no others, especially those of the forests. Elves with this racial trait gain a +1 bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2.

Woodland Stride

Woodland Stride (Ex) You may move through any sort of magical undergrowth (such as natural thorns, briars, overgrown areas, and similar terrains) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.