LEOPARD CR 2

Mâle augment summoning fiendish leopard

CN Medium animal

Init +4; Senses darkvision 60 ft., low-light vision, scent, Perception +5

DEFENSE

AC 15, touch 14, flat-footed 11 (+4 Dex, +1 natural)

hp 25 (3d8+12)
Fort +7, Ref +7, Will +2
DR 3/good

Resist cold 5, fire 5; SR 7

OFFENSE
Speed 30 ft. climb 20 ft.
Melee bite +7 (1d6+5)
Melee claw +7/+7 (1d3+5)
Special Attacks Grab, Pounce, Rake, Smite Good,
STATISTICS
Str 20, Dex 19, Con 19, Int 2, Wis 13, Cha 6
Base Atk +2; CMB +7 (+11 grapple); CMD 21 (25 vs. trip)

Feats Skill Focus (Stealth), Weapon Finesse

Skills Acrobatics +8, Appraise -4, Bluff -2, Climb +13, Craft (Untrained) -4, Diplomacy -2, Disguise -2, Escape Artist +4, Fly +4, Heal +1, Intimidate -2, Perception +5, Perform (Untrained) -2, Ride +4, Sense Motive +1, Stealth +11, Stealth (In undergrowth) +15, Survival +1, Swim +5

SQ darkvision, low-light vision, scent,
Gear

SPECIAL ABILITIES

Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.

Grab (Ex) If You hit with the indicated attack, you deal normal damage and can attempt to start a grapple as a free action without provoking an attack of opportunity.

Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Pounce (Ex) When you make a charge, you can make a full attack (including rake attacks if you also have the rake ability).

Rake (Ex) You gain extra natural attacks under certain conditions, typically when you grapple foes.

Resistance to Cold (Ex) You may ignore 5 points of Cold damage each time you take cold damage.

Resistance to Fire (Ex) You may ignore 5 points of Fire damage each time you take fire damage.

Scent (Ex) You can detect approaching enemies, sniff out hidden foes, and track by sense of smell.

Smite Good (Su) 1/day as a swift action. Add +0 to attack rolls and +3 damage bonus against good foes; smite persists until target is dead or the fiendish creature rests.