Melici’s summonde fiendish EAGLE CR 1/2

XP 200

Augment summoning fiendish eagle

CN Small animal

Init +2; Senses low-light, darkvision 60 ft.Perception +10

DEFENSE

AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)

hp 7 (1d8+3)
Fort +5, Ref +4, Will +2
DR 3/good

Resist cold 5, fire 5; SR 5

OFFENSE
Speed 10 ft. fly 80 ft. (average)
Melee 2 talons +3 (1d4+2), bite +3 (1d4+2)
Special Attacks Smite Good
STATISTICS
Str 14, Dex 15, Con 16, Int 2, Wis 15, Cha 7
Base Atk +0; CMB +1; CMD 13

Feats Weapon Finesse

Skills Acrobatics +2, Acrobatics (Jump) -6, Appraise -4, Bluff -2, Climb +2, Craft (Untrained) -4, Diplomacy -2, Disguise -2, Escape Artist +2, Fly +8, Heal +2, Intimidate -2, Perception +10, Perception (Underground) +18, Perform (Untrained) -2, Ride +2, Sense Motive +2, Stealth +6, Survival +2, Swim +2

SQ low-light vision, darkvision 60 ft.

SPECIAL ABILITIES

Low-Light Vision (Ex) You can see 2x as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Resistance to Cold (Ex) You may ignore 5 points of Cold damage each time you take cold damage.

Resistance to Fire (Ex) You may ignore 5 points of Fire damage each time you take fire damage.

Smite Good (Su) 1/day as a swift action. Add +0 to attack rolls and +1 damage bonus against good foes; smite persists until target is dead or the fiendish creature rests.