EQUIPMENT |
ITEM |
LOCATION |
QTY |
WT. |
COST |
Knight-Inheritor's Ring
|
Equipped
|
1
|
0
|
3000
|
Inheritor's Light
|
Equipped
|
1
|
4
|
6555
|
+1 Benevolent Chain Shirt (Fire-Forged Steel)
((+1 Chain Shirt (Benevolent/Fire-Forged Steel)), when using aid another action, grant armor's enhancement bonus to ally's AC)
|
Equipped
|
1
|
25
|
5100
|
Outfit (Explorer's)
|
Equipped
|
1
|
8
|
0
|
Spell Component Pouch
|
Equipped
|
1
|
2
|
5
|
Magnesium
☐
☐
☐
☐
|
Spell Component Pouch
|
4
|
0
|
1
|
Belt Pouch
|
Equipped
|
1
|
0,5
|
1
|
Healer's Kit
☐
☐
|
Backpack, Masterwork
|
1
|
1
|
10
|
Holy Symbol (Iron)
|
Equipped
|
1
|
1
|
5
|
Backpack, Masterwork
|
Equipped
|
1
|
4
|
50
|
Holy Text (Typical)
(A typical holy text for an experienced adventuring priest. Durable, with a leather cover, chapter illustrations and quality paper.)
|
Backpack, Masterwork
|
1
|
2
|
25
|
Rope (Silk/50 ft.)
(4 hp, DC 24 Strength check to burst)
|
Backpack, Masterwork
|
1
|
5
|
10
|
Acid (Flask)
(Thrown splash weapon see p.202, Every creature within 5 feet of the point where the acid hits takes 1 point of acid damage from the splash.)
☐
☐
☐
|
Backpack, Masterwork
|
3
|
1
|
10
|
Antiplague (Vial)
☐
|
Backpack, Masterwork
|
1
|
0
|
50
|
Antitoxin (Vial)
(+5 alchemical bonus to Fortitude saves against poison for 1 hour)
☐
|
Backpack, Masterwork
|
1
|
0
|
50
|
|
ITEM |
LOCATION |
QTY |
WT. |
COST |
Scroll Case
|
Backpack, Masterwork
|
1
|
0,5
|
1
|
Scroll (Endure Elements)
☐
|
Scroll Case
|
1
|
0,01
|
25
|
Cold-Weather Outfit
( +5 circumstance bonus on Fortitude saves vs cold weather)
|
Backpack, Masterwork
|
2
|
7
|
8
|
Potion (Touch of the Sea/Wizard/1st)
☐
|
Backpack, Masterwork
|
1
|
0
|
50
|
Holy Water (Flask)
(thown splash weapon see p.202, Each undead creature or evil outsider within 5 feet of the point where the flask hits takes 1 point of damage from the splash.)
☐
|
Backpack, Masterwork
|
1
|
1
|
25
|
Shining Wayfinder
(light and detect evil at will, protection from evil 1/day, +2 competence to Survival (avoid becoming lost), can contain an ioun stone, Beacon of Good)
|
Equipped
|
1
|
1
|
0
|
Wand of Cure Light Wounds
(When laying your hand upon a living creature, you channel positive energy that cures 1d8+1/level, max 5 points of damage.)
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
|
Wrist Sheath, Spring Loaded
|
1
|
0,06
|
720
|
Wrist Sheath, Spring Loaded
(Holds 1 forearm-length item or five arrows or bolts. Swift action to release 1 or more items (provokes as normal). +2 on Sleight of Hand to hide items in sheath. Can wear one wrist sheath per arm. Full-round action to insert item.)
|
Equipped
|
1
|
1
|
5
|
Wrist Sheath, Spring Loaded
(Holds 1 forearm-length item or five arrows or bolts. Swift action to release 1 or more items (provokes as normal). +2 on Sleight of Hand to hide items in sheath. Can wear one wrist sheath per arm. Full-round action to insert item.)
|
Equipped
|
1
|
1
|
5
|
Cloak Of The Crusader
|
Equipped
|
1
|
1
|
2700
|
Dagger
|
Carried
|
1
|
1
|
2
|
Dart
|
Carried
|
1
|
0,5
|
0.5
|
Longsword (Cold Iron/Masterwork/Consecrated)
(30 hp/inch, hardness 10, Channel Smite (1/2 dmg) when charged, on next hit)
|
Carried
|
1
|
4
|
480
|
Masterwork Mace (Heavy/Cold Iron/Consecrated)
(30 hp/inch, hardness 10, Channel Smite (1/2 dmg) when charged, on next hit)
|
Carried
|
1
|
8
|
474
|
Wand of Lesser Rejuvenate Eidolon
((Wand (Stone Shield/Summoner/1st)))
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
|
Wrist Sheath, Spring Loaded
|
1
|
0
|
555
|
TOTAL WEIGHT CARRIED/VALUE |
88,57 lbs. |
19953.5 gp |
|
|
WEIGHT ALLOWANCE |
Light |
116 |
Medium |
233 |
Heavy |
350 |
MONEY |
Unspent Funds = 5224.0 |
TEMPLATES |
Race Bonus Language ~ Modern Human Language
|
Dagger
|
HAND |
TYPE |
SIZE |
CRITICAL |
REACH |
Porté
|
PS
|
M
|
19-20/x2
|
5 ft.
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
Bonus |
+9
|
+5
|
+9
|
+3
|
+5
|
+1
|
Dam |
1d4+4
|
1d4+2
|
1d4+4
|
1d4+4
|
1d4+4
|
1d4+2
|
Range |
10 ft.'
|
20 ft.'
|
30 ft.'
|
40 ft.'
|
50 ft.'
|
Bonus |
+7
|
+5
|
+3
|
+1
|
-1
|
Dam |
1d4+4 |
1d4+4 |
1d4+4 |
1d4+4 |
1d4+4 |
Ammunition Used
|
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ |
Special Properties
|
|
Dart
|
HAND |
TYPE |
SIZE |
CRITICAL |
Porté
|
P
|
M
|
20/x2
|
Range |
20 ft.'
|
30 ft.'
|
40 ft.'
|
60 ft.'
|
80 ft.'
|
Bonus |
+7
|
+5
|
+5
|
+3
|
+1
|
Dam |
1d4+4 |
1d4+4 |
1d4+4 |
1d4+4 |
1d4+4 |
Ammunition Used
|
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ |
Special Properties
|
|
Longsword (Cold Iron/Masterwork/Consecrated)
|
HAND |
TYPE |
SIZE |
CRITICAL |
REACH |
Porté
|
S
|
M
|
19-20/x2
|
5 ft.
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
Bonus |
+10
|
+6
|
+10
|
+4
|
+6
|
+0
|
Dam |
1d8+4
|
1d8+2
|
1d8+6
|
1d8+4
|
1d8+4
|
1d8+2
|
Special Properties |
30 hp/inch, hardness 10, Channel Smite (1/2 dmg) when charged, on next hit
|
Masterwork Mace (Heavy/Cold Iron/Consecrated)
|
HAND |
TYPE |
SIZE |
CRITICAL |
REACH |
Porté
|
B
|
M
|
20/x2
|
5 ft.
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
Bonus |
+10
|
+6
|
+10
|
+4
|
+6
|
+0
|
Dam |
1d8+4
|
1d8+2
|
1d8+6
|
1d8+4
|
1d8+4
|
1d8+2
|
Special Properties |
30 hp/inch, hardness 10, Channel Smite (1/2 dmg) when charged, on next hit
|
1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand. |
|
LANGUAGES |
Celestial, Common, Tien, Varisian
|
PROFICIENCIES |
Battle Aspergillum, Bayonet, Blowgun, Boar Spear, Brass Knuckles, Cestus, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Chain), Dagger (Punching), Dart, Gaff, Gauntlet, Gauntlet (Spiked), Grapple, Hanbo, Javelin, Longspear, Longsword, Mace (Heavy), Mace (Light), Mere Club, Morningstar, Quarterstaff, Rock, Shortspear, Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Splash Weapon, Stake, Unarmed Strike, Underwater Crossbow (Heavy), Underwater Crossbow (Light)
|
Traits |
Force for Good (Silver Crusade Faction) |
[Paizo Inc. - Guide To Pathfinder Society Organized Play, p.14] |
Your good-aligned spells are especially powerful, and they function at +1 caster level. This trait makes your aura more powerful (one step higher), as outlined in the detect evil spell.
|
Purity of Faith (Iomedae) |
[Paizo Inc. - Inner Sea Gods, p.222] |
Your soul is free from impurity, and you are deeply committed to fulfilling your duties to the church. You gain a +1 trait bonus on Will saving throws and a +1 trait bonus on saving throws against spells and effects originating from an outsider with the evil subtype.
|
Prestige Awards |
Current Prestige Points (18x)
|
[Paizo Inc. - Guide To Pathfinder Society Organized Play, p.22] |
The character has 18 current prestige points. |
Fame (34x)
|
[Paizo Inc. - Guide To Pathfinder Society Organized Play, p.9] |
The character has accumulated 34 Fame. He has a +3 to Diplomacy with members of his faction. Maximum Item Cost: 561000 gp |
Beacon of Good (Silver Faction)
|
[Paizo Inc. - Pathfinder Society Field Guide, p.22] |
Beacon of Good (Silver Crusade, Fame 5, 2 PP) The Shining Crusade gives you a shining wayfinder (see page 55) emblazoned with the emblem of a silver dragon. If you lose your shining wayfinder, you can purchase a new one for an additional 2 PP. Members of the Silver Crusade who are caught selling shining wayfinders for their own profit are exiled, and must switch factions. |
Free purchase up to 750 gp
|
[Paizo Inc. - Guide To Pathfinder Society Organized Play, p.3] |
Free purchase up to 750 gp (2 PP) |
Retraining (7x)
|
[Paizo Inc. - Guide To Pathfinder Society Organized Play, p.10] |
The character has spent prestige points to retrain. |
Temple
|
[Paizo Inc. - Pathfinder Society Field Guide, p.62] |
Temple (4 PP): Regardless of your class, you are an active member of your local temple or place of worship. Your commitment to seeing your faith prosper and grow has ingratiated you with the local clergy, and you may even hold a spot among them when not out adventuring. You can use Heal to make Day Job rolls. Once per game session, if you have access to an operating temple of your faith, you can have a cleric cast either cure moderate wounds or lesser restoration on yourself or one of your allies, free of charge. You must visit the temple to receive this attention. |
The Cost of Beneficence (Silver Faction)
|
[Paizo Inc. - Pathfinder Society Field Guide, p.22] |
The Cost of Beneficence (Silver Crusade, Fame 10, 1 PP) Whenever you give magical healing that you have rightfully paid for to an NPC, the Silver Crusade reimburses you for half the cost of replacing such resources. For example, if you give a lost orphan a potion of cure light wounds you purchased at the start of an adventure, at the session's conclusion, the Silver Crusade would reimburse you 25 gp to help defer the cost of your generosity. You receive no reimbursement for expended healing paid for with Prestige Points only or found in the course of an adventure (as no gp were expended to purchase it). |
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SPECIAL QUALITIES |
Aligned Class
(Ex)
|
[Paizo Inc. - Inner Sea Gods, p.198] |
Evangelists come from many different backgrounds, and they show an unusual range of diversity. At 2nd level, the evangelist must choose a class she belonged to before adding the prestige class to be her aligned class. She gains all the class features for this class, essentially adding every evangelist level beyond 1st to her aligned class to determine what class features she gains. She still retains the Hit Dice, base attack bonus, saving throw bonuses, and skill ranks of the prestige class, but gains all other class features ofher aligned class as well as those of the evangelist prestige class. |
Bond Senses
(Su)
|
[Paizo Inc. - Advanced Player's Guide] |
As a standard action, share the senses of your eidolon, hearing, seeing, smelling, tasting, and touching everything your eidolon does. You can use this ability 5 rounds per day. There is no range to this effect, but your eidolon and you must be on the same plane. You can end this effect as a free action. |
Bonus Summoner Eidolon DR (5x)
|
[Paizo Inc. - Advanced Race Guide, p.85] |
Summoner: Add DR 1/evil to the summoner's eidolon. Each additional time the summoner selects this benefit, the DR/evil increases by +1/2 (maximum DR 10/evil). |
Cantrips
|
[Paizo Inc. - Advanced Player's Guide] |
You have learned a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again. |
Celestial Language
(Ex)
|
[Paizo Inc. - Bestiary, p.7] |
Aasimars speak Celestial. |
Celestial Resistance
(Ex)
|
[Paizo Inc. - Bestiary, p.7] |
Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5. |
Courageous
(Sp)
|
[Paizo Inc. - Inner Sea Gods, p.76] |
Each day, upon performing your obedience, choose one of the following spell-like abilities: Remove Fear 3/day, Blessing of Courage and Life 2/day, or Heroism 1/day |
Darkvision
(Ex)
|
[Paizo Inc. - Bestiary] |
Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision. |
Divine Boon
|
[Paizo Inc. - Inner Sea Gods, p.199] |
As the evangelist gains levels, she gains boons from her chosen deity. The nature of these boons varies depending on the evangelist's chosen deity. Each deity grants three boons, each more powerful than the last. At 3rd level, the evangelist gains the first boon. At 6th level, she gains the second boon, and at 9th level, she gains the third boon. Consult the Deific Obedience feat on page 210 and the core deity descriptions in Chapter 1 for details on these divine boons. When a divine boon grants a spelllike ability, the evangelist's caster level for the spell-like ability equals her total character level. This ability allows an evangelist to access these boons earlier than with the Deific Obedience feat alone; it does not grant additional uses of the boons once the character reaches the necessary Hit Dice to earn the boons normally. |
Eidolon
(Ex)
|
[Paizo Inc. - Advanced Player's Guide] |
You possess the ability to summon a powerful outsider called an eidolon. You always summon an aspect of the same creature. Your eidolon has your alignment and can speak all of your languages. Your eidolon is treated as a summoned creature, except that it is not sent back to its home plane until reduced to a number of negative hit points equal to or greater than its Constitution score. In addition, due to its tie to you, your eidolon can touch and attack creatures warded by protection from evil and similar effects that prevent contact with summoned creatures. You can summon your eidolon in a ritual that takes 1 minute to perform. When summoned in this way, your eidolon's hit points are unchanged from the last time it was summoned. The only exception to this is if your eidolon was slain, in which case it returns with half its normal hit points. Your eidolon remains until dismissed (a standard action). If your eidolon is sent back to its home plane due to damage, it cannot be summoned again until the following day. Your eidolon cannot be sent back to its home plane by means of dispel magic, but spells such as dismissal and banishment work normally. |
Iomedae's Obedience
|
[Paizo Inc. - Inner Sea Gods, p.76] |
Hold your primary weapon in front of you and hang a holy symbol of Iomedae from it. Kneel while focusing on the holy symbol, pray for guidance and protection from the Inheritor, and swear to follow her teachings. Gain a +4 sacred bonus on Diplomacy and Knowledge (nobility) checks. |
Life Link
(Su)
|
[Paizo Inc. - Advanced Player's Guide] |
A close bond is formed with your eidolon. Whenever your eidolon takes enough damage to send it back to its home plane, you can, as a free action, sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to your eidolon. This can prevent your eidolon from being sent back to its home plane. In addition, you and your eidolon must remain within 100 feet of one another for your eidolon to remain at full strength. If your eidolon is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%. If your eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. If your eidolon is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when your eidolon gets closer to you, but its maximum hit point total does return to normal. |
Maker's Call
(Su)
|
[Paizo Inc. - Advanced Player's Guide] |
As a standard action, you can call your eidolon to your side. This functions as dimension door, using your caster level. When used, your eidolon appears adjacent to you (or as close as possible if all adjacent spaces are occupied). If your eidolon is out of range, the ability is wasted. (0/day) |
Obedience
(Ex)
|
[Paizo Inc. - Inner Sea Gods, p.198] |
In order to maintain the abilities granted by this prestige class, including all abilities gained from aligned class (see below), an evangelist must perform a daily obedience to her chosen deity (see page 10). |
Protective Grace
(Su)
|
[Paizo Inc. - Inner Sea Gods, p.198] |
The evangelist's chosen deity rewards her with heightened awareness and reaction skills, making her more difficult to strike in combat. At 2nd level, the evangelist gains a +1 dodge bonus to AC. This bonus increases to +2 at 7th level. The evangelist loses this bonus when she is denied her Dexterity bonus to AC. |
Resistance to Acid
(Ex)
|
[Paizo Inc. - Bestiary, p.303] |
You may ignore 5 points of Acid damage each time you take acid damage. |
Resistance to Cold
(Ex)
|
[Paizo Inc. - Bestiary, p.303] |
You may ignore 5 points of Cold damage each time you take cold damage. |
Resistance to Electricity
(Ex)
|
[Paizo Inc. - Bestiary, p.303] |
You may ignore 5 points of Electricity damage each time you take electricity damage. |
Resistance to Fire
(Ex)
|
[Paizo Inc. - Bestiary, p.303] |
You may ignore 2 points of Fire damage each time you take fire damage. |
Shield Ally
(Ex)
|
[Paizo Inc. - Advanced Player's Guide] |
Whenever you are within your eidolon's reach, you receive a +2 shield bonus to your Armor Class and a +2 circumstance bonus on your saving throws. This bonus does not apply if your eidolon is grappled, helpless, paralyzed, stunned, or unconscious. |
Skilled
(Ex)
|
[Paizo Inc. - Blood of Angels, p.7] |
Angel Blooded Aasimars receive a +2 bonus to Heal and Knowledge (planes) checks. |
Skilled
|
[Paizo Inc. - Inner Sea Gods, p.198] |
Evangelists possess a range of skills across multiple disciplines. At 1st level, an evangelist selects two skills to add to her class skill list. Once selected, these class skills can't be changed. |
Spell-Like Ability
(Sp)
|
[Paizo Inc. - Blood of Angels, p.7] |
Angel Blooded Aasimars can use alter self 1/day as a spell-like ability. |
Summon Monster
(Sp)
|
[Paizo Inc. - Advanced Player's Guide] |
You can cast Summon Monster 3 as a spell-like ability 5 times per day as a standard action and the creatures remain for 5 minutes (instead of 5 rounds). Drawing upon this ability uses up the same power you use to call your eidolon. As a result, you can only use this ability when your eidolon is not summoned. |
Weapon and Armor Proficiency
|
[Paizo Inc. - Inner Sea Gods, p.198] |
An evangelist is proficient with all simple weapons and light armor. An evangelist also gains weapon proficiency with her chosen deity's favored weapon. |
Weapon and Armor Proficiency
|
[Paizo Inc. - Advanced Player's Guide] |
|
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FEATS |
Bodyguard |
[Paizo Inc. - Advanced Player's Guide, p.151] |
Your swift strikes ward off enemies attacking nearby allies. |
When an adjacent ally is attacked, you may use an attack of opportunity to attempt the aid another action to improve your ally's AC. You may not use the aid another action to improve your ally's attack roll with this attack. |
Combat Reflexes |
[Paizo Inc. - Core Rulebook, p.119] |
You can make additional attacks of opportunity. |
You may make 2 additional attacks of opportunity per round. With this feat, you may also make attacks of opportunity while flat-footed. |
Deific Obedience |
[Paizo Inc. - Inner Sea Gods, p.210] |
Your reverence for a deity is so great that daily prayer and minor sacrifices grant you special boons. |
Each deity requires a different daily obedience, but all obediences take no more than 1 hour per day to perform. Once you've performed the obedience, you gain the benefit of a special ability or resistance as indicated in the "Obedience" entry for the god to whom you performed the obedience. If you have at least 12 Hit Dice, you also gain the first boon granted by your deity upon undertaking your obedience. If you have at least 16 Hit Dice, you also gain the deity's second boon. If you have 20 Hit Dice or more, you also gain the deity's third boon. Unless a specific duration or number of uses per day is listed, a boon's effects are constant. Certain prestige classes (see page i98) gain access to these boons at lower levels as a benefit of their prestige class. If you have no levels in one of these prestige classes, you gain the boons marked as exalted boons. If you later take levels in sentinel or evangelist, you lose access to the exalted boons and gain access to the new boons appropriate to your class. If you ever fail to perform a daily obedience, you lose all access to the benefits and boons granted by this feat until you next perform the obedience. |
Resilient Eidolon |
[Paizo Inc. - Ultimate Magic, p.155] |
Your link with your eidolon is strong enough that it can remain with you for a short time after you fall unconscious or are killed. |
If you are knocked unconscious, fall asleep, or are killed, your eidolon remains for 5 rounds before it is banished. If you are brought back to consciousness before this duration expires, your eidolon is not banished. If the duration expires before you are brought back to consciousness, your eidolon is banished normally. |
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