WEIGHT ALLOWANCE |
Light |
38 |
Medium |
76 |
Heavy |
115 |
MONEY |
Unspent Funds = 106.0 |
TEMPLATES |
Race Bonus Language ~ Modern Human Language
|
Masterwork Crossbow, Hand
|
HAND |
TYPE |
SIZE |
CRITICAL |
Porté
|
P
|
M
|
19-20/x2
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Range |
30 ft.'
|
60 ft.'
|
90 ft.'
|
120 ft.'
|
150 ft.'
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Bonus |
+6
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+4
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+2
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+0
|
-2
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Dam |
1d4 |
1d4 |
1d4 |
1d4 |
1d4 |
Ammunition Used
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☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ |
Special Properties
|
|
1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand. |
|
LANGUAGES |
Ancient Osiriani, Azlanti, Common, Elven, Kelish, Osiriani, Vudrani
|
PROFICIENCIES |
Battle Aspergillum, Bayonet, Blowgun, Boar Spear, Brass Knuckles, Cestus, Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Chain), Dagger (Punching), Dart, Gaff, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longspear, Mace (Heavy), Mace (Light), Mere Club, Morningstar, Quarterstaff, Rapier, Rock, Sap, Shortbow, Shortspear, Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Splash Weapon, Stake, Sword (Short), Sword Cane, Unarmed Strike, Underwater Crossbow (Heavy), Underwater Crossbow (Light)
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Traits |
Clever Wordplay (Bluff) |
[Paizo Inc. - Pathfinder Society Primer, p.11] |
Choose one Charisma-based skill. You attempt checks with that skill using your Intelligence modifier instead of your Charisma modifier.
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Expert Duelist (Sovereign Court Faction) |
[Paizo Inc. - Guide To Pathfinder Society Organized Play] |
In your youth, you spent countless hours perfecting the art of the duel, focusing your feints on defeating a single foe. You gain a +1 trait bonus to your Armor Class so long as you are adjacent to a single foe. This trait bonus is not applied to your Armor Class for touch attacks or when denied your Dex bonus.
|
Prestige Awards |
Current Prestige Points (7x)
|
[Paizo Inc. - Guide To Pathfinder Society Organized Play, p.22] |
The character has 7 current prestige points. |
Fame (14x)
|
[Paizo Inc. - Guide To Pathfinder Society Organized Play, p.9] |
The character has accumulated 14 Fame. He has a +1 to Diplomacy with members of his faction. Maximum Item Cost: 42000 gp |
Free purchase up to 750 gp
|
[Paizo Inc. - Guide To Pathfinder Society Organized Play, p.3] |
Free purchase up to 750 gp (2 PP) |
Retraining (5x)
|
[Paizo Inc. - Guide To Pathfinder Society Organized Play, p.10] |
The character has spent prestige points to retrain. |
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SPECIAL QUALITIES |
Bonus Feat
|
[Paizo Inc. - Core Rulebook, p.27] |
Humans select one extra feat at 1st level. |
Class Skills
|
[Paizo Inc. - Occult Adventures, p.119] |
The psychic detective does not receive Acrobatics, Climb, or Perform as class skills. This alters the investigator's class skills. |
Expanded Inspiration
(Ex)
|
[Paizo Inc. - Advanced Class Guide, p.32] |
An investigator can use his inspiration ability when attempting Diplomacy, Heal, Perception, Profession, and Sense Motive checks without expending uses of inspiration, provided he's trained in the skill. |
Inspiration
(Ex)
|
[Paizo Inc. - Advanced Class Guide, p.31] |
An investigator is beyond knowledgeable and skilled-he also possesses keen powers of observation and deduction that far surpass the abilities of others. An investigator typically uses these powers to aid in their investigations, but can also use these of flashes of inspiration in other situations. An investigator has the ability to augment skill checks and ability checks through his brilliant inspiration. The investigator has an inspiration pool equal to 5. An investigator's inspiration pool refreshes each day, typically after he gets a restful night's sleep. As a free action, he can expend one use of inspiration from his pool to add 1d6 to the result of that check, including any on which he takes 10 or 20. This choice is made after the check is rolled and before the results are revealed. An investigator can only use inspiration once per check or roll. The investigator can use inspiration on any Knowledge, Linguistics, or Spellcraft skill checks without expending a use of inspiration, provided he's trained in the skill. Inspiration can also be used on attack rolls and saving throws, at the cost of expending two uses of inspiration each time from the investigator's pool. In the case of saving throws, using inspiration is an immediate action rather than a free action. |
Investigator Talents
|
[Paizo Inc. - Occult Adventures, p.120] |
A psychic detective selects investigator talents as normal, except she cannot select the alchemist discovery investigator talent. She can select the Expanded Phrenic Pool* feat as a discovery even though she doesn't meet that feat's prerequisites, and she can select an extra phrenic amplification once as a discovery. The following investigator talents, which can be found on pages 32-34 of the Pathfinder RPG Advanced Class Guide, complement the psychic detective archetype: confusing strike, device talent, effortless aid, hidden agendas, inspired intelligence, item lore, and unconventional inspiration. This ability alters investigator talents. |
Keen Recollection
|
[Paizo Inc. - Advanced Class Guide, p.34] |
You can attempt all knowledge checks untrained |
Phrenic Dabbler
(Su)
|
[Paizo Inc. - Occult Adventures, p.120] |
At 3rd level, a psychic detective gains a small pool of phrenic points equal to 1/2 her psychic detective level, as well as one phrenic amplif ication, as the psychic class feature. This does not allow the psychic detective to qualify for the Extra Amplif ication feat. This ability replaces the investigator talent gained at 3rd level. |
Psychic Detective Spells
|
[Paizo Inc. - Occult Adventures, p.120] |
A psychic detective has the following spells on her spell list, in addition to psychic spells of 6th level or lower. 1st-Detect chaos, detect evil, detect good, detect law, find traps. 3rd-Calm spirit*, daylight. 4th-Modify memory. 6th-Banishment, moment of prescience, scrying (greater). This ability replaces alchemy. |
Psychic Meddler
(Su)
|
[Paizo Inc. - Occult Adventures, p.120] |
At 2nd level, a psychic detective receives a +1 bonus on saves against psychic spells and spell-like abilities. This bonus increases by 1 at 5th level and every 3 levels thereafter, to a maximum of +6 at 17th level. Starting at 5th level, the psychic investigator adds half this bonus on caster level checks to dispel psychic effects. This ability replaces poison lore, poison resistance, swift alchemy, and poison immunity. |
Skilled
|
[Paizo Inc. - Core Rulebook, p.27] |
Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. |
Spells
|
[Paizo Inc. - Occult Adventures, p.119] |
A psychic detective casts psychic spells drawn from the psychic class spell list (see page 69) and augmented by a select set of additional spells (see Psychic Detective Spells on page 120). Only spells from the psychic class spell list of 6th level or lower and psychic detective spells are considered to be part of the psychic detective's spell list. If a spell appears on both the psychic detective and psychic class spell lists, the psychic detective uses the spell level from the psychic detective spell list. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, a psychic detective must have an Intelligence score equal to at least 10 + the spell's level. The saving throw DC against a psychic detective's spell is 10 + the spell's level + the psychic detective's Intelligence modifier. Like other spellcasters, a psychic detective can cast only a certain number of spells of each spell level per day. She knows the same number of spells and receives the same number of spells slots per day as a bard of her investigator level, and knows and uses 0-level knacks as a bard uses cantrips. In addition, she receives bonus spells per day if she has a high Intelligence score (see Table 1-3 on page 17 of the Core Rulebook). At 5th level and every 3 levels thereafter, a psychic detective can choose to learn a new spell in place of one she already knows, using the same rules as a bard. In effect, the psychic detective loses the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged, and it must be at least 1 level lower than the highest-level spell the psychic detective can cast. A psychic detective need not prepare her spells in advance. She can cast any psychic detective spell she knows at any time, assuming she has not yet used up her allotment of spells per day for the spell's level. |
Trapfinding
|
[Paizo Inc. - Advanced Class Guide, p.31] |
An investigator adds 1 to Perception skill checks made to locate traps and to Disable Device checks. An investigator can use Disable Device to disarm magical traps. |
Trap Sense
(Ex)
|
[Paizo Inc. - Core Rulebook] |
You gain a +1 bonus on Reflex saves made to avoid traps, and a +1 dodge bonus to AC against attacks made by traps. |
Weapon and Armor Proficiency
|
[Paizo Inc. - Advanced Class Guide] |
Investigators are proficient with simple weapons, plus the hand crossbow, rapier, sap, shortbow, short sword, and sword cane. They are proficient in light armors, but not shields. |
FEATS |
Fencing Grace |
[Paizo Inc. - Advanced Class Origins, p.27] |
Your dashing style and fluid rapier forms allow you to use agility rather than brute force to fell your foes. |
When wielding a rapier one-handed, you can add your Dexterity modifier instead of your Strength modifier to that weapon's damage. The rapier must be one appropriate for your size. In addition, if you have the panache class feature, you gain a +2 bonus to CMD against attempts to disarm you of your rapier while you have at least 1 panache point. |
Weapon Finesse |
[Paizo Inc. - Core Rulebook, p.136] |
You are trained in using your agility in melee combat, as opposed to brute strength. |
With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls. |
Weapon Focus (Rapier) |
[Paizo Inc. - Core Rulebook, p.136] |
You are especially good at using your chosen weapon. |
You gain a +1 bonus on all attack rolls you make using the selected weapon. |
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