WEIGHT ALLOWANCE |
Light |
86 |
Medium |
173 |
Heavy |
260 |
MONEY |
Coin (Copper Piece): 8 Coin (Gold Piece): 4 Coin (Platinum Piece): 74 Coin (Silver Piece): 3
Unspent Funds = 0.0 |
OTHER COMPANIONS |
Zhang
Male Human (Taldor?) Warpriest of Shelyn
(played by Senrath)
Kendrick
Male Human (Taldor?) Celestial Sorcerer (Shelyn follower)
(played by Kinevon) |
*Masterwork Greataxe [Power Attack (Two-Handed)]
|
HAND |
TYPE |
SIZE |
CRITICAL |
REACH |
les deux
|
S
|
M
|
20/x3
|
5 ft.
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
Bonus |
null
|
null
|
+6
|
null
|
null
|
null
|
Dam |
null
|
null
|
1d12+7
|
null
|
null
|
null
|
Special Properties |
|
Alchemist's Fire (Flask)
|
HAND |
TYPE |
SIZE |
CRITICAL |
Équippé
|
F
|
M
|
20/x2
|
Range |
10 ft.'
|
20 ft.'
|
30 ft.'
|
40 ft.'
|
50 ft.'
|
Bonus |
+5
|
+3
|
+1
|
-1
|
-3
|
Dam |
1d6-3 |
1d6-3 |
1d6-3 |
1d6-3 |
1d6-3 |
Ammunition Used
|
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ |
Special Properties
|
Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage.
|
Masterwork Longbow (Composite/Strength Rating+3)
|
HAND |
TYPE |
SIZE |
CRITICAL |
Porté
|
P
|
M
|
20/x3
|
Range |
30 ft.'
|
110 ft.'
|
220 ft.'
|
330 ft.'
|
440 ft.'
|
Bonus |
+6
|
+6
|
+4
|
+2
|
+0
|
Dam |
1d8+3 |
1d8+3 |
1d8+3 |
1d8+3 |
1d8+3 |
Ammunition Used
|
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ |
Special Properties
|
Strength bonus to damage
|
1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand. |
PROFICIENCIES |
Battle Aspergillum, Bayonet, Bite, Blowgun, Boar Spear, Brass Knuckles, Cestus, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Chain), Dagger (Punching), Dart, Falchion, Gaff, Gauntlet, Gauntlet (Spiked), Grapple, Greataxe, Javelin, Longbow, Longspear, Mace (Heavy), Mace (Light), Mere Club, Morningstar, Quarterstaff, Rock, Scimitar, Scythe, Shortbow, Shortspear, Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Splash Weapon, Stake, Unarmed Strike, Underwater Heavy Crossbow, Underwater Light Crossbow
|
Traits |
Poverty-Stricken |
[Paizo Publishing, LLC - Advanced Player's Guide, p.330] |
Your childhood was tough, and your parents had to make every copper piece count. Hunger was your constant companion, and you often had to live off the land or sleep in the wild. You gain a +1 trait bonus on Survival checks, and Survival is always a class skill for you.
|
Tusked |
[Paizo Publishing, LLC - Orcs of Golarion, p.23] |
Huge, sharp tusks bulge from your mouth, and you receive a bite attack (1d4 damage for Medium characters). If used as part of a full attack action, the bite attack is made at your full base attack bonus -5.
|
SPECIAL QUALITIES |
Animal Companion
(Ex)
|
[Paizo Publishing, LLC - Advanced Class Guide Playtest, p.51] |
|
Animal Focus
(Su)
|
[Paizo Publishing, LLC - Advanced Class Guide Playtest, p.19] |
You can take on the aspect of an animal as a swift action, gaining a bonus or special ability based on the type of animal emulated. The ability is usable minutes per day. The animal companion gets a constant benefit. |
Darkvision
(Ex)
|
[Bestiary] |
Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision. |
Intimidating
(Ex)
|
[Paizo Publishing, LLC - Core Rulebook, p.25] |
Half-orc receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature. |
Orc Blood
(Ex)
|
[Paizo Publishing, LLC - Core Rulebook, p.25] |
Half-orc count as both humans and orcs for any effect related to race. |
Orc Ferocity
(Ex)
|
[Paizo Publishing, LLC - Core Rulebook, p.25] |
Once per day, when a half-orc is brought below 0 hit points, but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying. |
Orisons
|
[Paizo Publishing, LLC - Advanced Class Guide Playtest, p.20] |
You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again. |
Track
(Ex)
|
[Paizo Publishing, LLC - Core Rulebook, p.64] |
You gain +2 to Survival checks made to follow tracks. |
Weapon and Armor Proficiency
|
[Paizo Publishing, LLC - Advanced Class Guide Playtest] |
Hunters are proficient with all simple weapons plus the longbow, scimitar, scythe, and shortbow. Hunters are prof icient with light and medium armor but are prohibited from wearing heavy armor. Hunters are prof icient with shields (except tower shields), but must use only those crafted from wood. A hunter who wears prohibited armor or uses a prohibited shield is unable to cast hunter spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter. |
Weapon Familiarity
(Ex)
|
[Paizo Publishing, LLC - Core Rulebook, p.25] |
Half-orcs are proficient with greataxes and falchions, and treat any weapon with the word "orc" in its name as a martial weapon. |
Wild Empathy
(Ex)
|
[Paizo Publishing, LLC - Core Rulebook, p.50/64] |
You can improve the attitude of an animal. This ability functions just like Diplomacy check made to improve the attitude of a person. You roll 1d20+5 to determine the Wild Empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and the animal must be within 30 feet of one another under normal circumstances. Generally, influencing an animal in this way takes 1 minute, but as with influencing people, it might take more or less time. You can use this ability to influence a magical beast with an Intelligence score of 1 or 2, but you take a -4 penalty on the check. |
FEATS |
Furious Focus |
[Paizo Publishing, LLC - Advanced Player's Guide, p.161] |
When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attack's penalty on melee attack rolls on the first attack you make each turn. You still suffer the penalty on any additional attacks, including attacks of opportunity. |
Power Attack |
[Paizo Publishing, LLC - Core Rulebook, p.131] |
You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or secondary natural weapon. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. |
Shake It Off |
[Paizo Publishing, LLC - Ultimate Combat, p.118] |
When you are adjacent to one or more allies who also have this feat, you gain a +1 bonus on saving throws per such ally (maximum +4). |
Sympathetic Rage |
[Paizo Publishing, LLC - Advanced Race Guide, p.57] |
Whenever you are adjacent to an ally who is raging, you may choose to enter a similar but less powerful rage as a free action on your turn. This weaker rage gives you all the benefits and penalties of a barbarian's rage, except your morale bonus to Strength and Constitution is only +2. There is no limit to how long you can rage, as long as you remain adjacent to a raging ally (for example, you could take a 5-foot step away from one raging ally toward another raging ally and maintain your rage). As with a barbarian's rage, when this weaker rage ends, you are fatigued. You cannot use this feat if you are fatigued. |
|
|
LEVEL 0 |
Create Water
|
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (35 ft.)
|
Comp: V, S
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: This spell generates wholesome, drinkable water, just like clean rain water.
|
Source: CR p.262
|
Target Area: Up to 10 gallons of water
|
Caster Level: 5
|
Detect Magic
|
|
Save: None
|
Time: 1 standard action
|
Duration: Concentration, up to 5 minutes [D]
|
Rng: 60 ft.
|
Comp: V, S
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: You detect magical auras.
|
Source: CR p.267
|
Target Area: Cone-shaped emanation
|
Caster Level: 5
|
Detect Poison
|
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (35 ft.)
|
Comp: V, S
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: You determine whether a creature, object, or area has been poisoned or is poisonous.
|
Source: CR p.268
|
Target Area: Or Area one creature, one object, or a 5-ft. cube
|
Caster Level: 5
|
Flare
|
DC: 12
|
Save: Fortitude negates
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (35 ft.)
|
Comp: V
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: This cantrip creates a burst of light.
|
Source: CR p.284
|
Target Area: Burst of light
|
Caster Level: 5
|
Guidance
|
DC: 12
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 1 minute or until discharged
|
Rng: Touch
|
Comp: V, S
|
SR: Yes
|
School: Divination
|
☐☐☐ |
Effect: This spell imbues the subject with a touch of divine guidance.
|
Source: CR p.292
|
Target Area: Creature touched
|
Caster Level: 5
|
Know Direction
|
|
Save:
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Personal
|
Comp: V, S
|
SR:
|
School: Divination
|
☐☐☐ |
Effect: When you cast this spell, you instantly know the direction of north from your current position.
|
Source: CR p.304
|
Target Area: You
|
Caster Level: 5
|
Light
|
|
Save: None
|
Time: 1 standard action
|
Duration: 50 minutes
|
Rng: Touch
|
Comp: V, M/DF
|
SR: No
|
School: Evocation
|
☐☐☐ |
Effect: This spell causes a touched object to glow like a torch.
|
Source: CR p.304
|
Target Area: Object touched
|
Caster Level: 5
|
Mending
|
DC: 12
|
Save: Will negates (harmless, object)
|
Time: 10 minutes
|
Duration: Instantaneous
|
Rng: 10 ft.
|
Comp: V, S
|
SR: Yes (harmless, object)
|
School: Transmutation
|
☐☐☐ |
Effect: This spell repairs damaged objects, restoring 1d4 hit points to the object.
|
Source: CR p.312
|
Target Area: One object of up to 5 lb.
|
Caster Level: 5
|
Purify Food and Drink
|
DC: 12
|
Save: Will negates (object)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: 10 ft.
|
Comp: V, S
|
SR: Yes (object)
|
School: Transmutation
|
☐☐☐ |
Effect: This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking.
|
Source: CR p.328
|
Target Area: 5 cu. ft. of contaminated food and water
|
Caster Level: 5
|
Read Magic
|
|
Save:
|
Time: 1 standard action
|
Duration: 50 minutes
|
Rng: Personal
|
Comp: V, S, F
|
SR:
|
School: Divination
|
☐☐☐ |
Effect: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
|
Source: CR p.330
|
Target Area: You
|
Caster Level: 5
|
Resistance
|
DC: 12
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 1 minute
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.
|
Source: CR p.334
|
Target Area: Creature touched
|
Caster Level: 5
|
Spark
|
DC: 12
|
Save: Fortitude negates (object)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (35 ft.)
|
Comp: V or S
|
SR: Yes (object)
|
School: Evocation, FireSchool
|
☐☐☐ |
Effect: Ignites flammable objects.
|
Source: APG p.246
|
Target Area: one Fine object
|
Caster Level: 5
|
Stabilize
|
DC: 12
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (35 ft.)
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Conjuration
|
☐☐☐ |
Effect: Upon casting this spell, you target a living creature that has -1 or fewer hit points.
|
Source: CR p.348
|
Target Area: One living creature
|
Caster Level: 5
|
Virtue
|
|
Save: None
|
Time: 1 standard action
|
Duration: 1 min.
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point.
|
Source: CR p.365
|
Target Area: Creature touched
|
Caster Level: 5
|
LEVEL 1 |
Air Bubble
|
DC: 13
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Touch
|
Comp: S, M/DF (a small bladder filled with air)
|
SR: Yes (harmless)
|
School: Conjuration
|
☐☐☐ |
Effect: Creates a small pocket of air around your head or an object.
|
Source: UC p.222
|
Target Area: one creature or one object no larger than a Large twohanded weapon
|
Caster Level: 5
|
Alter Winds
|
DC: 13
|
Save: Will negates
|
Time: 1 minute
|
Duration: 5 hours
|
Rng: Touch
|
Comp: V, S
|
SR: Yes
|
School: Transmutation, AirSchool
|
☐☐☐ |
Effect: Increase/decrease strength of natural winds.
|
Source: APG p.201
|
Target Area: immobile 10-ft.-radius emanation
|
Caster Level: 5
|
Ant Haul
|
DC: 13
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: 10 hours
|
Rng: Touch
|
Comp: V, S, M/DF (a small pulley)
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: Triples carrying capacity of a creature.
|
Source: APG p.202
|
Target Area: creature touched
|
Caster Level: 5
|
Aspect of the Falcon
|
|
Save:
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Personal
|
Comp: V, S, DF
|
SR:
|
School: Transmutation
|
☐☐☐ |
Effect: Gives bonuses on Perception checks and ranged attacks.
|
Source: APG p.203
|
Target Area: You
|
Caster Level: 5
|
Bristle
|
DC: 13
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: Trade natural armor bonus for a bonus on attacks with natural weapons.
|
Source: APG p.207
|
Target Area: one creature
|
Caster Level: 5
|
Call Animal
|
|
Save: None
|
Time: 1 standard action
|
Duration: 5 hours [D]
|
Rng: see description
|
Comp: V, S, DF
|
SR: None
|
School: Enchantment
|
☐☐☐ |
Effect: Makes an animal come to you.
|
Source: APG p.209
|
Target Area: one animal whose CR is equal or less than 5
|
Caster Level: 5
|
Calm Animals
|
DC: 13
|
Save: Will negates
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Close (35 ft.)
|
Comp: V, S
|
SR: Yes
|
School: Enchantment
|
☐☐☐ |
Effect: This spell soothes and quiets animals, rendering them docile and harmless.
|
Source: CR p.252
|
Target Area: Animals within 30 ft. of each other
|
Caster Level: 5
|
Charm Animal
|
DC: 13
|
Save: Will negates
|
Time: 1 standard action
|
Duration: 5 hours
|
Rng: Close (35 ft.)
|
Comp: V, S
|
SR: Yes
|
School: Enchantment
|
☐☐☐ |
Effect: This spell functions like charm person, except that it affects a creature of the animal type.
|
Source: CR p.254
|
Target Area: One animal
|
Caster Level: 5
|
Cloak of Shade
|
DC: 13
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 5 hours [D]
|
Rng: Touch
|
Comp: V, S, M (a leaf from a shade tree)
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: Reduces effects of sun exposure and heat.
|
Source: APG p.211
|
Target Area: one creature per level
|
Caster Level: 5
|
Cure Light Wounds
|
DC: 13
|
Save: Will half (harmless); see text
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless); see text
|
School: Conjuration
|
☐☐☐ |
Effect: When laying your hand upon a living creature, you channel positive energy that cures 1d8+5 points of damage.
|
Source: CR p.263
|
Target Area: Creature touched
|
Caster Level: 5
|
Damp Powder
|
DC: 13
|
Save: Will negates (object)
|
Time: 1 standard action
|
Duration: instantaneous
|
Rng: Close (35 ft.)
|
Comp: V, S, M/DF (a damp piece of cotton)
|
SR: Yes (object)
|
School: Transmutation
|
☐☐☐ |
Effect: Ruins ammunition loaded in the targeted firearm.
|
Source: UC p.226
|
Target Area: 1 loaded firearm
|
Caster Level: 5
|
Deadeye's Lore
|
|
Save:
|
Time: 1 round
|
Duration: 5 hours
|
Rng: Personal
|
Comp: V, S
|
SR:
|
School: Divination
|
☐☐☐ |
Effect: Gain a +4 bonus on Survival and move full speed while tracking.
|
Source: UC p.227
|
Target Area: You
|
Caster Level: 5
|
Decompose Corpse
|
DC: 13
|
Save: Fortitude negates (object)
|
Time: 1 standard action
|
Duration: Instantaneous or 1 minute; see text
|
Rng: Touch
|
Comp: V, S, M
|
SR: Yes (object)
|
School: Necromancy
|
☐☐☐ |
Effect: Turn corpse into clean skeleton.
|
Source: UM p.216
|
Target Area: One corpse or corporeal undead
|
Caster Level: 5
|
Detect Aberration
|
|
Save: None
|
Time: 1 standard action
|
Duration: concentration, up to 50 minutes [D]
|
Rng: Long (600 ft.)
|
Comp: V, S
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: Reveals presence of aberrations.
|
Source: APG p.215
|
Target Area: cone-shaped emanation
|
Caster Level: 5
|
Detect Animals or Plants
|
|
Save: None
|
Time: 1 standard action
|
Duration: Concentration, up to 50 minutes [D]
|
Rng: Long (600 ft.)
|
Comp: V, S
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: You can detect a particular kind of animal or plant in a cone emanating out from you in whatever direction you face.
|
Source: CR p.266
|
Target Area: Cone-shaped emanation
|
Caster Level: 5
|
Detect Snares and Pits
|
|
Save: None
|
Time: 1 standard action
|
Duration: Concentration, up to 50 minutes [D]
|
Rng: 60 ft.
|
Comp: V, S
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of natural materials.
|
Source: CR p.268
|
Target Area: Cone-shaped emanation
|
Caster Level: 5
|
Diagnose Disease
|
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (35 ft.)
|
Comp: V, S
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: Detect and identify diseases.
|
Source: UM p.216
|
Target Area: One creature, one object, or a 5-ft. cube
|
Caster Level: 5
|
Endure Elements
|
DC: 13
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 24 hours
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: A creature protected by endure elements suffers no harm from being in a hot or cold environment.
|
Source: CR p.277
|
Target Area: Creature touched
|
Caster Level: 5
|
Entangle
|
DC: 13
|
Save: Reflex partial; see text
|
Time: 1 standard action
|
Duration: 5 minutes [D]
|
Rng: Long (600 ft.)
|
Comp: V, S, DF
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: This spell causes tall grass, weeds, and other plants to wrap around foes in the area of effect or those that enter the area.
|
Source: CR p.278
|
Target Area: Plants in a 40-ft.-radius spread
|
Caster Level: 5
|
Expeditious Excavation
|
DC: 13
|
Save: see text
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (35 ft.)
|
Comp: V, S, M (tiny shovel)
|
SR: No
|
School: Transmutation, EarthSchool
|
☐☐☐ |
Effect: Moves 5-ft. cubes of earth.
|
Source: APG p.220
|
Target Area: dirt in a 5-ft. cube
|
Caster Level: 5
|
Faerie Fire
|
|
Save: None
|
Time: 1 standard action
|
Duration: 5 minutes [D]
|
Rng: Long (600 ft.)
|
Comp: V, S, DF
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: A pale glow surrounds and outlines the subjects who shed light as candles.
|
Source: CR p.280
|
Target Area: Creatures and objects within a 5-ft.-radius burst
|
Caster Level: 5
|
Feather Step
|
DC: 13
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: 50 minutes
|
Rng: Close (35 ft.)
|
Comp: V, S
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: Ignore movement penalty in difficult terrain.
|
Source: APG p.221
|
Target Area: one creature
|
Caster Level: 5
|
Flare Burst
|
DC: 13
|
Save: Fortitude negates
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (35 ft.)
|
Comp: V
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: This spell functions as flare, except it affects all creatures in a 10-foot-radius burst from the target point.
|
Source: APG p.223
|
Target Area: 10-ft.-radius burst of light
|
Caster Level: 5
|
Frostbite
|
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: Target takes 1d6+5 nonlethal cold damage and is fatigued.
|
Source: UM p.221
|
Target Area: Up to 5 creatures touched
|
Caster Level: 5
|
Goodberry
|
|
Save: None
|
Time: 1 standard action
|
Duration: 5 days
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: Casting goodberry makes 2d4 freshly picked berries magical.
|
Source: CR p.291
|
Target Area: 2d4 fresh berries touched
|
Caster Level: 5
|
Hide from Animals
|
DC: 13
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 50 minutes [D]
|
Rng: Touch
|
Comp: S, DF
|
SR: Yes
|
School: Abjuration
|
☐☐☐ |
Effect: Animals cannot sense the warded creatures.
|
Source: CR p.296
|
Target Area: 5 creatures touched
|
Caster Level: 5
|
Hydraulic Push
|
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (35 ft.)
|
Comp: V, S
|
SR: Yes
|
School: Evocation, WaterSchool
|
☐☐☐ |
Effect: Wave of water bull rushes an enemy.
|
Source: APG p.228
|
Target Area: one creature or object
|
Caster Level: 5
|
Jump
|
DC: 13
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 5 minutes [D]
|
Rng: Touch
|
Comp: V, S, M
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps.
|
Source: CR p.303
|
Target Area: Creature touched
|
Caster Level: 5
|
Keen Senses
|
DC: 13
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 5 minutes [D]
|
Rng: Touch
|
Comp: V, M/DF (a hawk's feather)
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: Subject gains +2 Perception, low-light vision.
|
Source: APG p.230
|
Target Area: creature touched
|
Caster Level: 5
|
Liberating Command
|
DC: 13
|
Save: Will negates (harmless)
|
Time: 1 immediate action
|
Duration: instantaneous
|
Rng: Close (35 ft.)
|
Comp: V
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: Target makes an Escape Artist check as an immediate action and gains a bonus on it.
|
Source: UC p.233
|
Target Area: one creature
|
Caster Level: 5
|
Longstrider
|
|
Save:
|
Time: 1 standard action
|
Duration: 5 hours [D]
|
Rng: Personal
|
Comp: V, S, M
|
SR:
|
School: Transmutation
|
☐☐☐ |
Effect: This spell gives you a +10 foot enhancement bonus to your base speed.
|
Source: CR p.305
|
Target Area: You
|
Caster Level: 5
|
Magic Fang
|
DC: 13
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls.
|
Source: CR p.308
|
Target Area: Living creature touched
|
Caster Level: 5
|
Magic Stone
|
DC: 13
|
Save: Will negates (harmless, object)
|
Time: 1 standard action
|
Duration: 30 minutes or until discharged
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless, object)
|
School: Transmutation
|
☐☐☐ |
Effect: You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slung.
|
Source: CR p.310
|
Target Area: Up to three pebbles touched
|
Caster Level: 5
|
Negate Aroma
|
DC: 13
|
Save: Fortitude negates
|
Time: 1 standard action
|
Duration: 5 hours [D]
|
Rng: Close (35 ft.)
|
Comp: V, S, M/DF (a pinch of alum)
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: Subject cannot be tracked by scent.
|
Source: APG p.234
|
Target Area: 5 creatures or objects touched
|
Caster Level: 5
|
Obscuring Mist
|
|
Save: None
|
Time: 1 standard action
|
Duration: 5 minutes [D]
|
Rng: 20 ft.
|
Comp: V, S
|
SR: No
|
School: Conjuration, WaterSchool
|
☐☐☐ |
Effect: A misty, stationary vapor arises around you obscuring all sight, including darkvision, beyond 5 feet.
|
Source: CR p.317
|
Target Area: Cloud spreads in 20-ft. radius from you, 20 ft. high
|
Caster Level: 5
|
Pass without Trace
|
DC: 13
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 5 hours [D]
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: The subject or subjects of this spell do not leave footprints or a scent trail while moving.
|
Source: CR p.318
|
Target Area: 5 creatures touched
|
Caster Level: 5
|
Produce Flame
|
|
Save: None
|
Time: 1 standard action
|
Duration: 5 minutes [D]
|
Rng: 0 ft.
|
Comp: V, S
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: Flames as bright as a torch appear in your open hand.
|
Source: CR p.326
|
Target Area: Flame in your palm
|
Caster Level: 5
|
Ray of Sickening
|
DC: 13
|
Save: Fortitude partial; see text
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Close (35 ft.)
|
Comp: V, S, M
|
SR: Yes
|
School: Necromancy
|
☐☐☐ |
Effect: Ray makes the subject sickened.
|
Source: UM p.234
|
Target Area: Ray
|
Caster Level: 5
|
Remove Sickness
|
DC: 13
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: 50 minutes; see text
|
Rng: Close (35 ft.)
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Conjuration
|
☐☐☐ |
Effect: Suppress disease, nausea, and the sickened condition.
|
Source: UM p.234
|
Target Area: One creature
|
Caster Level: 5
|
Restore Corpse
|
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: No
|
School: Necromancy
|
☐☐☐ |
Effect: Skeletal corpse grows flesh.
|
Source: UM p.235
|
Target Area: Corpse touched
|
Caster Level: 5
|
Shield Companion
|
DC: 13
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 5 hours [D]
|
Rng: Close (35 ft.)
|
Comp: V, S, F
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds are transferred to you.
|
Source: AnAr p.23
|
Target Area: your animal companion, familiar, or fiendish servant
|
Caster Level: 5
|
Shillelagh
|
DC: 13
|
Save: Will negates (object)
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (object)
|
School: Transmutation
|
☐☐☐ |
Effect: Your own nonmagical club or quarterstaff becomes a weapon with a +1 enhancement bonus on attack and damage rolls.
|
Source: CR p.342
|
Target Area: One touched nonmagical oak club or quarterstaff
|
Caster Level: 5
|
Speak with Animals
|
|
Save:
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Personal
|
Comp: V, S
|
SR:
|
School: Divination
|
☐☐☐ |
Effect: You can ask questions of and receive answers from animals, but the spell doesn't make them any more friendly than normal.
|
Source: CR p.346
|
Target Area: You
|
Caster Level: 5
|
Stone Fist
|
|
Save:
|
Time: 1 standard action
|
Duration: 5 minutes [D]
|
Rng: Personal
|
Comp: V, S, M (a chip of granite)
|
SR:
|
School: Transmutation, EarthSchool
|
☐☐☐ |
Effect: Your unarmed strikes are lethal.
|
Source: APG p.247
|
Target Area: You
|
Caster Level: 5
|
Summon Minor Ally
|
|
Save: None
|
Time: 1 round
|
Duration: 5 rounds [D]
|
Rng: Close (35 ft.)
|
Comp: V, S, DF
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: Summon 1d3 Tiny animals.
|
Source: UM p.241
|
Target Area: 1d3 summoned creatures
|
Caster Level: 5
|
Summon Nature's Ally I
|
|
Save: None
|
Time: 1 round
|
Duration: 5 rounds [D]
|
Rng: Close (35 ft.)
|
Comp: V, S, DF
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: This spell summons to your side a natural creature [typically an animal, fey, magical beast, outsider with the elemental subtype, or a giant].
|
Source: CR p.354
|
Target Area: One summoned creature
|
Caster Level: 5
|
Touch of the Sea
|
DC: 13
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Touch
|
Comp: V, S, M (a fish scale)
|
SR: Yes (harmless)
|
School: Transmutation, WaterSchool
|
☐☐☐ |
Effect: Swim speed becomes 30 ft.
|
Source: APG p.250
|
Target Area: creature touched
|
Caster Level: 5
|
Weaken Powder
|
DC: 13
|
Save: Will negates (object)
|
Time: 1 standard action
|
Duration: instantaneous
|
Rng: Close (35 ft.)
|
Comp: V, S, M/DF (an empty paper cartridge)
|
SR: Yes (object)
|
School: Transmutation
|
☐☐☐ |
Effect: Targeted firearm's ammunition halves the firearm's range and imposes a -2 penalty on damage rolls.
|
Source: UC p.249
|
Target Area: 1 loaded firearm
|
Caster Level: 5
|
LEVEL 2 |
Accelerate Poison
|
DC: 14
|
Save: Fortitude negates
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S, M (a thorn)
|
SR: Yes
|
School: Transmutation, WaterSchool
|
☐☐☐ |
Effect: Hastens targeted poison's onset
|
Source: APG p.201
|
Target Area: creature touched
|
Caster Level: 5
|
Animal Aspect
|
|
Save: None
|
Time: 1 standard action
|
Duration: 5 minutes [D]
|
Rng: Personal
|
Comp: V, S, M/DF (a part of the animal)
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: You gain some of the beneficial qualities of an animal.
|
Source: UC p.222
|
Target Area: You
|
Caster Level: 5
|
Animal Messenger
|
|
Save: None; see text
|
Time: 1 minute
|
Duration: 1 day/level
|
Rng: Close (35 ft.)
|
Comp: V, S, M
|
SR: Yes
|
School: Enchantment
|
☐☐☐ |
Effect: You compel a Tiny animal to go to a spot you designate.
|
Source: CR p.241
|
Target Area: One Tiny animal
|
Caster Level: 5
|
Animal Trance
|
DC: 14
|
Save: Will negates
|
Time: 1 standard action
|
Duration: Concentration
|
Rng: Close (35 ft.)
|
Comp: V, S
|
SR: Yes
|
School: Enchantment
|
☐☐☐ |
Effect: Your swaying motions and music [or singing, or chanting] compel animals and magical beasts to do nothing but watch you.
|
Source: CR p.241
|
Target Area: Animals or magical beasts with Intelligence 1 or 2
|
Caster Level: 5
|
Ant Haul (Communal)
|
DC: 14
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: 10 hours
|
Rng: Touch
|
Comp: V, S, M/DF (a small pulley)
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: As ant haul, but you may divide the duration among creatures touched.
|
Source: UC p.223
|
Target Area: creatures touched
|
Caster Level: 5
|
Aspect of the Bear
|
|
Save:
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Personal
|
Comp: V, S, DF
|
SR:
|
School: Transmutation
|
☐☐☐ |
Effect: +2 AC and combat maneuver rolls.
|
Source: APG p.203
|
Target Area: You
|
Caster Level: 5
|
Barkskin
|
|
Save: None
|
Time: 1 standard action
|
Duration: 50 minutes
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: Barkskin toughens a creature's skin granting a +2 enhancement bonus to the creature's existing natural armor bonus.
|
Source: CR p.246
|
Target Area: Living creature touched
|
Caster Level: 5
|
Bear's Endurance
|
DC: 14
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: The affected creature gains greater vitality and stamina granting the subject a +4 enhancement bonus to Constitution.
|
Source: CR p.246
|
Target Area: Creature touched
|
Caster Level: 5
|
Bull's Strength
|
DC: 14
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: The subject becomes stronger granting a +4 enhancement bonus to Strength.
|
Source: CR p.251
|
Target Area: Creature touched
|
Caster Level: 5
|
Burning Gaze
|
|
Save: Fortitude negates (see text)
|
Time: 1 standard action
|
Duration: 5 rounds
|
Rng: Personal
|
Comp: V, S, M/DF (eye of a mundane salamander)
|
SR: Yes
|
School: Evocation, FireSchool
|
☐☐☐ |
Effect: Inflict 1d6 fire damage to creature.
|
Source: APG p.208
|
Target Area: You
|
Caster Level: 5
|
Campfire Wall
|
|
Save: None
|
Time: 1 standard action
|
Duration: 10 hours; see below [D]
|
Rng: Close (35 ft.)
|
Comp: V, S, M/DF (ash made from burnt thorns)
|
SR: Yes
|
School: Evocation, FireSchool
|
☐☐☐ |
Effect: Creates a shelter around a campfire.
|
Source: APG p.210
|
Target Area: 20-ft.-radius sphere centered on fire source
|
Caster Level: 5
|
Cat's Grace
|
DC: 14
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Touch
|
Comp: V, S, M
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: The transmuted creature becomes more graceful, agile, and coordinated granting a +4 enhancement bonus to Dexterity.
|
Source: CR p.252
|
Target Area: Creature touched
|
Caster Level: 5
|
Certain Grip
|
DC: 14
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 50 minutes [D]
|
Rng:
|
Comp: V, S, M/DF (a tiny ball of tar)
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: The subject's grip and footing become sure, granting a +4 competence bonus on Climb checks, on Acrobatics checks to balance, and to CMD against bull rush, drag, reposition, and trip attempts. While affected by this spell, the target is also immune to the disarm combat maneuver. You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD.
|
Source: UC p.225
|
Target Area: creature touched
|
Caster Level: 5
|
Chill Metal
|
DC: 14
|
Save: Will negates (object)
|
Time: 1 standard action
|
Duration: 7 rounds
|
Rng: Close (35 ft.)
|
Comp: V, S, DF
|
SR: Yes (object)
|
School: Transmutation
|
☐☐☐ |
Effect: Chill metal makes metal extremely cold.
|
Source: CR p.254
|
Target Area: Metal equipment of 2 creatures, no two of which can be more than 30 ft. apart; or 125 lbs. of metal, none of which can be more than 30 ft. away from any of the rest
|
Caster Level: 5
|
Delay Poison
|
DC: 14
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: 5 hours
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Conjuration
|
☐☐☐ |
Effect: The subject becomes temporarily immune to poison.
|
Source: CR p.265
|
Target Area: Creature touched
|
Caster Level: 5
|
Eagle Eye
|
|
Save: None
|
Time: 1 minute
|
Duration: 5 minutes [D]
|
Rng: Long (600 ft.)
|
Comp: V, S, DF
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: Creates a magical sensor high above you.
|
Source: APG p.217
|
Target Area: magical sensor
|
Caster Level: 5
|
Elemental Speech
|
|
Save:
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Personal
|
Comp: V, S, M (iron filings)
|
SR:
|
School: Divination, AirSchool, EarthSchool, FireSchool, WaterSchool
|
☐☐☐ |
Effect: Enables you to speak to elementals and some creatures.
|
Source: APG p.218
|
Target Area: You
|
Caster Level: 5
|
Endure Elements (Communal)
|
DC: 14
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 24 hours
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: As endure elements, but you may divide the duration among creatures touched.
|
Source: UC p.228
|
Target Area: creatures touched
|
Caster Level: 5
|
Feast of Ashes
|
DC: 14
|
Save: Fortitude negates
|
Time: 1 standard action
|
Duration: 10 days [D]
|
Rng: Close (35 ft.)
|
Comp: V, S, M (a pinch of ash)
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: A target starves with an insatiable hunger.
|
Source: APG p.220
|
Target Area: one creature
|
Caster Level: 5
|
Fire Trap
|
DC: 14
|
Save: Reflex half; see text
|
Time: 10 minutes
|
Duration: Permanent until discharged [D]
|
Rng: Touch
|
Comp: V, S, M
|
SR: Yes
|
School: Abjuration, FireSchool
|
☐☐☐ |
Effect: Fire trap creates a fiery explosion when an intruder opens the item that the trap protects.
|
Source: CR p.282
|
Target Area: Object touched
|
Caster Level: 5
|
Flame Blade
|
|
Save: None
|
Time: 1 standard action
|
Duration: 5 minutes [D]
|
Rng: 0 ft.
|
Comp: V, S, DF
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: A 3-foot-long, blazing beam of red-hot fire springs forth from your hand.
|
Source: CR p.283
|
Target Area: Sword-like beam
|
Caster Level: 5
|
Flaming Sphere
|
DC: 14
|
Save: Reflex negates
|
Time: 1 standard action
|
Duration: 5 rounds
|
Rng: Medium (150 ft.)
|
Comp: V, S, M/DF
|
SR: Yes
|
School: Evocation, FireSchool
|
☐☐☐ |
Effect: A burning globe of fire rolls in whichever direction you point and burns those it strikes.
|
Source: CR p.283
|
Target Area: 5-ft.-diameter sphere
|
Caster Level: 5
|
Fog Cloud
|
|
Save: None
|
Time: 1 standard action
|
Duration: 50 minutes
|
Rng: Medium (150 ft.)
|
Comp: V, S
|
SR: No
|
School: Conjuration, WaterSchool
|
☐☐☐ |
Effect: A bank of fog billows out from the point you designate.
|
Source: CR p.284
|
Target Area: Fog spreads in 20-ft. radius
|
Caster Level: 5
|
Forest Friend
|
|
Save: None
|
Time: 1 round
|
Duration: 5 minutes
|
Rng: Close (35 ft.)
|
Comp: V, S, M (a pinch of manure)
|
SR: No
|
School: Abjuration
|
☐☐☐ |
Effect: Plants in a forested area become helpful instead of hindering you and your allies.
|
Source: UC p.230
|
Target Area: one willing living creature per three levels, no two of which may be more than 30 ft. apart.
|
Caster Level: 5
|
Frigid Touch
|
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: Target takes 4d6 cold damage and is staggered.
|
Source: UM p.221
|
Target Area: Creature touched
|
Caster Level: 5
|
Frost Fall
|
DC: 14
|
Save: Fortitude partial
|
Time: 1 standard action
|
Duration: 2 rounds
|
Rng: Close (35 ft.)
|
Comp: V, S
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: The area is covered in a chilling frost.
|
Source: UC p.230
|
Target Area: 5-foot radius burst
|
Caster Level: 5
|
Glide
|
|
Save:
|
Time: 1 standard action
|
Duration: until landing or 5 minutes [D]
|
Rng: Personal
|
Comp: V, S, M/DF (a leaf )
|
SR:
|
School: Transmutation, AirSchool
|
☐☐☐ |
Effect: You take no falling damage, move 60 ft./round while falling.
|
Source: APG p.225
|
Target Area: You
|
Caster Level: 5
|
Gust of Wind
|
DC: 14
|
Save: Fortitude negates
|
Time: 1 standard action
|
Duration: 1 round
|
Rng: 60 ft.
|
Comp: V, S
|
SR: Yes
|
School: Evocation, AirSchool
|
☐☐☐ |
Effect: This spell creates a severe blast of air [approximately 50 mph] that originates from you, affecting all creatures in its path.
|
Source: CR p.293
|
Target Area: Line-shaped gust of severe wind emanating out from you to the extreme of the range
|
Caster Level: 5
|
Heat Metal
|
DC: 14
|
Save: Will negates (object)
|
Time: 1 standard action
|
Duration: 7 rounds
|
Rng: Close (35 ft.)
|
Comp: V, S, DF
|
SR: Yes (object)
|
School: Transmutation
|
☐☐☐ |
Effect: Heat metal causes metal objects to become red-hot.
|
Source: CR p.294
|
Target Area: Metal equipment of one creature per two levels, no two of which can be more than 30 ft. apart; or 125 lbs. of metal, all of which must be within a 30-ft. circle
|
Caster Level: 5
|
Hold Animal
|
DC: 14
|
Save: Will negates; see text
|
Time:
|
Duration: 5 rounds [D]; see text
|
Rng:
|
Comp: V, S
|
SR: Yes
|
School: Enchantment
|
☐☐☐ |
Effect: This spell functions like hold person, except that it affects an animal instead of a humanoid.
|
Source: CR p.296
|
Target Area: One animal
|
Caster Level: 5
|
Lockjaw
|
DC: 14
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: 5 rounds
|
Rng: Touch
|
Comp: V, S, M (sticky tree gum)
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: Gives creature grab ability with a natural attack.
|
Source: APG p.232
|
Target Area: creature touched
|
Caster Level: 5
|
Masterwork Transformation
|
|
Save: None
|
Time: 1 hour
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S, M (see text)
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: Make a normal item into a masterwork one.
|
Source: UM p.228
|
Target Area: One weapon, suit of armor, tool, or skill kit touched
|
Caster Level: 5
|
Natural Rhythm
|
DC: 14
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 5 rounds
|
Rng: Touch
|
Comp: V, S, M (a handful of pebbles dropped one by one onto the ground)
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: +1 on damage rolls with each hit 5.
|
Source: APG p.233
|
Target Area: creature touched
|
Caster Level: 5
|
Owl's Wisdom
|
DC: 14
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: The transmuted creature becomes wiser gaining a +4 enhancement bonus to Wisdom.
|
Source: CR p.318
|
Target Area: Creature touched
|
Caster Level: 5
|
Pernicious Poison
|
|
Save: None
|
Time: 1 standard action
|
Duration: 50 minutes
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes
|
School: Necromancy
|
☐☐☐ |
Effect: Target takes a -4 penalty against poison.
|
Source: UM p.231
|
Target Area: Creature touched
|
Caster Level: 5
|
Pox Pustules
|
DC: 14
|
Save: Fortitude negates
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Close (35 ft.)
|
Comp: V, S, M (leaves from a toxic plant)
|
SR: Yes
|
School: Necromancy
|
☐☐☐ |
Effect: Subject is sickened and has -4 Dex.
|
Source: APG p.236
|
Target Area: one creature
|
Caster Level: 5
|
Reduce Animal
|
|
Save: None
|
Time: 1 standard action
|
Duration: 5 hours [D]
|
Rng: Touch
|
Comp: V, S
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: This spell functions like reduce person, except that it affects a single willing animal.
|
Source: CR p.330
|
Target Area: One willing animal of Small, Medium, Large, or Huge size
|
Caster Level: 5
|
Resist Energy
|
DC: 14
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: 50 minutes
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Abjuration, AirSchool, EarthSchool, FireSchool, WaterSchool
|
☐☐☐ |
Effect: This abjuration grants a creature limited protection from damage of whichever one of five energy types you select.
|
Source: CR p.334
|
Target Area: Creature touched
|
Caster Level: 5
|
Restoration (Lesser)
|
DC: 14
|
Save: Will negates (harmless)
|
Time: 3 rounds
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Conjuration
|
☐☐☐ |
Effect: Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores.
|
Source: CR p.334
|
Target Area: Creature touched
|
Caster Level: 5
|
Savage Maw
|
|
Save: None
|
Time: 1 standard action
|
Duration: 5 minutes
|
Rng: Personal
|
Comp: V, S
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs. You gain a bite attack that deals 1d4 points of damage plus your Strength modifier. If you confirm a critical hit with this attack, it also deals 1 point of bleed damage. If you already have a bite attack, your bite deals 2 points of bleed damage on a critical hit. You are considered proficient with this attack. If used as part of a full-attack action, the bite is considered a secondary attack, is made at your full base attack bonus -5, and adds half your Strength modifier to its damage. You can end this spell before its normal duration by making a bestial roar as a swift action. When you do, you can make an Intimidate check to demoralize all foes within a 30-foot radius that can hear the roar.
|
Source: ARG p.59
|
Target Area: You
|
Caster Level: 5
|
Scamper
|
|
Save: None
|
Time: 1 swift action
|
Duration: 1 round
|
Rng: Close (35 ft.)
|
Comp: V, S
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: Improve Acrobatics and speed of your animal companion.
|
Source: AnAr p.23
|
Target Area: your animal companion
|
Caster Level: 5
|
Scent Trail
|
DC: 14
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: 5 hours
|
Rng: Close (35 ft.)
|
Comp: V, S, M (a queen ant)
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: Trail: Leave trail for allies to follow.
|
Source: APG p.241
|
Target Area: 5 creatures, no two of which can be more than 30 ft. apart
|
Caster Level: 5
|
Sea Steed
|
DC: 14
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 50 minutes [D]
|
Rng: Touch
|
Comp: V, S, DF
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: Your mount adapt to life in the water.
|
Source: AnAr p.23
|
Target Area: your mount
|
Caster Level: 5
|
Share Language
|
DC: 14
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 24 hours
|
Rng: Touch
|
Comp: V, S, M (a page from a dictionary)
|
SR: Yes (harmless)
|
School: Divination
|
☐☐☐ |
Effect: Subject understands chosen language.
|
Source: APG p.243
|
Target Area: creature touched
|
Caster Level: 5
|
Slipstream
|
DC: 14
|
Save: Reflex negates (harmless)
|
Time: 1 standard action
|
Duration: 50 minutes [D]
|
Rng: Touch
|
Comp: V, S, M/DF (a few drops of oil and water)
|
SR: No
|
School: Conjuration, WaterSchool
|
☐☐☐ |
Effect: Wave boosts creature's speed.
|
Source: APG p.244
|
Target Area: creature touched
|
Caster Level: 5
|
Soften Earth and Stone
|
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (35 ft.)
|
Comp: V, S, DF
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: When this spell is cast, all natural, undressed earth or stone in the spell's area is softened.
|
Source: CR p.345
|
Target Area: 5 10-ft. squares; see text
|
Caster Level: 5
|
Spider Climb
|
DC: 14
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 50 minutes
|
Rng: Touch
|
Comp: V, S, M
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does.
|
Source: CR p.347
|
Target Area: Creature touched
|
Caster Level: 5
|
Stone Call
|
|
Save: None
|
Time: 1 standard action
|
Duration: 5 rounds
|
Rng: Medium (150 ft.)
|
Comp: V, S, DF
|
SR: No
|
School: Conjuration, EarthSchool
|
☐☐☐ |
Effect: 2d6 damage to all creatures in area.
|
Source: APG p.247
|
Target Area: cylinder 40
|
Caster Level: 5
|
Summon Nature's Ally II
|
|
Save: None
|
Time: 1 round
|
Duration: 5 rounds [D]
|
Rng: Close (35 ft.)
|
Comp: V, S, DF
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: This spell functions as summon nature's ally I, except that you summon one 2nd-level creature or 1d3 1st-level creatures of the same kind.
|
Source: CR p.354
|
Target Area: One summoned creature
|
Caster Level: 5
|
Summon Swarm
|
|
Save: None
|
Time: 1 round
|
Duration: Concentration + 2 rounds
|
Rng: Close (35 ft.)
|
Comp: V, S, M/DF
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: You summon a swarm of bats, rats, or spiders [your choice], which attacks all other creatures within its area.
|
Source: CR p.354
|
Target Area: One swarm of bats, rats, or spiders
|
Caster Level: 5
|
Tar Ball
|
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (35 ft.)
|
Comp: V, S, M
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: Burning tar harms target and penalizes its Dex.
|
Source: UM p.243
|
Target Area: Ranged attack
|
Caster Level: 5
|
Tree Shape
|
|
Save:
|
Time: 1 standard action
|
Duration: 5 hours [D]
|
Rng: Personal
|
Comp: V, S, DF
|
SR:
|
School: Transmutation
|
☐☐☐ |
Effect: This spell allows you to assume the form of a Large living tree or shrub or a Large dead tree trunk with a small number of limbs.
|
Source: CR p.362
|
Target Area: You
|
Caster Level: 5
|
Unshakable Chill
|
DC: 14
|
Save: Fortitude negates (see text)
|
Time: 1 standard action
|
Duration: 50 minutes; see text
|
Rng: Close (35 ft.)
|
Comp: V, S, M
|
SR: Yes
|
School: Necromancy
|
☐☐☐ |
Effect: Target is afflicted with severe cold.
|
Source: UM p.246
|
Target Area: One creature
|
Caster Level: 5
|
Warp Wood
|
DC: 14
|
Save: Will negates (object)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (35 ft.)
|
Comp: V, S
|
SR: Yes (object)
|
School: Transmutation
|
☐☐☐ |
Effect: You cause wood to bend and warp, permanently destroying its straightness, form, and strength.
|
Source: CR p.368
|
Target Area: 5 Small wooden objects, all within a 20-ft. radius
|
Caster Level: 5
|
Wartrain Mount
|
|
Save: None
|
Time: 1 minute
|
Duration: 5 hours
|
Rng: Close (35 ft.)
|
Comp: V, S, M
|
SR: Yes
|
School: Enchantment
|
☐☐☐ |
Effect: Animal gains combat training.
|
Source: UM p.248
|
Target Area: One indifferent or friendly animal
|
Caster Level: 5
|
Web Shelter
|
|
Save: None
|
Time: 1 minute
|
Duration: 5 hours [D]
|
Rng: Close (35 ft.)
|
Comp: V, S, DF
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: Create a comfortable shelter made of webbing.
|
Source: UM p.249
|
Target Area: 5 ft.-10 ft. diameter web sphere or 5 ft.-20 ft. hemisphere
|
Caster Level: 5
|
Wilderness Soldiers
|
|
Save: None
|
Time: 1 standard action
|
Duration: 5 rounds
|
Rng: 30ft.
|
Comp: V, S
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: Nearby plants aid you in combat.
|
Source: UC p.249
|
Target Area: 30-ft.-radius emanation, centered on you
|
Caster Level: 5
|
Wood Shape
|
DC: 14
|
Save: Will negates (object)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (object)
|
School: Transmutation
|
☐☐☐ |
Effect: Wood shape enables you to form one existing piece of wood into any shape that suits your purpose.
|
Source: CR p.370
|
Target Area: One touched piece of wood no larger than 15 cu. ft.
|
Caster Level: 5
|
* = Domain/Specialty Spell |